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sources_non_forked/vim-snippets/snippets/processing.snippets
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sources_non_forked/vim-snippets/snippets/processing.snippets
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#BASICS
|
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# doc
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snippet doc
|
||||
/**
|
||||
* ${1:Description}
|
||||
*
|
||||
* @author ${2:name}
|
||||
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
|
||||
*/
|
||||
${0}
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||||
# doc comment
|
||||
snippet docc
|
||||
/**
|
||||
* ${1:@private}$0
|
||||
*/
|
||||
${0}
|
||||
# class
|
||||
snippet class
|
||||
${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends}
|
||||
{
|
||||
|
||||
//--------------------------------------
|
||||
// CONSTRUCTOR
|
||||
//--------------------------------------
|
||||
|
||||
public $2 (${4:arguments}) {
|
||||
${0:// expression}
|
||||
}
|
||||
}
|
||||
# package
|
||||
snippet package
|
||||
/**
|
||||
* ${1:Description}
|
||||
*
|
||||
* @author ${2:$TM_FULLNAME}
|
||||
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
|
||||
*/
|
||||
|
||||
package ${0:package};
|
||||
# function
|
||||
snippet fun
|
||||
${1:void/private/protected/public}${2: static} ${3:name}(${4}) {
|
||||
${5://if not void return null;}
|
||||
}
|
||||
${0}
|
||||
snippet fn
|
||||
${1:void }${2:name}(${3}) {
|
||||
${4://if not void return null;}
|
||||
}
|
||||
${0}
|
||||
# constant
|
||||
snippet const
|
||||
static final ${1:Object} ${2:VAR_NAM} = ${0};
|
||||
# var
|
||||
snippet var
|
||||
${1:private/public }${2:static }${3:String} ${4:str}${5: =}${0:value};
|
||||
# var objects
|
||||
snippet obj
|
||||
${1:private/public }${2:Object} ${3:o}${4: = new }$2(${0});
|
||||
#loop for
|
||||
snippet for
|
||||
for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) {
|
||||
${0:$1[$2]}
|
||||
};
|
||||
#loop while
|
||||
snippet wh
|
||||
while ($1) {
|
||||
${0}
|
||||
}
|
||||
#break
|
||||
snippet break
|
||||
break ${1:label};
|
||||
#case
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||||
snippet case
|
||||
case ${1:expression} :
|
||||
${0}
|
||||
break;
|
||||
#default
|
||||
snippet default
|
||||
default :
|
||||
${1}
|
||||
break;
|
||||
#switch
|
||||
snippet switch
|
||||
switch(${1:expression}) {
|
||||
case '${3:case}':
|
||||
${4}
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||||
break;
|
||||
${0}
|
||||
default:
|
||||
${2}
|
||||
}
|
||||
#try
|
||||
snippet try
|
||||
try {
|
||||
${0:${VISUAL}}
|
||||
} catch(${1:Exception} ${2:e}) {
|
||||
}
|
||||
#try catch finally
|
||||
snippet tryf
|
||||
try {
|
||||
${0:${VISUAL}}
|
||||
} catch(${1:Exception} ${2:e}) {
|
||||
} finally {
|
||||
}
|
||||
#throw
|
||||
snippet throw
|
||||
throw new ("${1:Exception()}");
|
||||
#ternary
|
||||
snippet ?
|
||||
? ${1:trueExpression} : ${2:falseExpression}
|
||||
${0}
|
||||
snippet if
|
||||
if (${1:true}) {${0}}
|
||||
# if ... else
|
||||
snippet ife
|
||||
if (${1:true}) {${2}}
|
||||
else{${0}}
|
||||
#get
|
||||
snippet get
|
||||
public ${1:String} get${2}() {
|
||||
return ${0:fieldName};
|
||||
}
|
||||
#set
|
||||
snippet set
|
||||
public void set${1}(${0:String} new${1}) {
|
||||
${1:fieldName} = new${1};
|
||||
}
|
||||
#printIn
|
||||
snippet println
|
||||
println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${0});
|
||||
#println string
|
||||
snippet pr
|
||||
println("${0}");
|
||||
#setup draw
|
||||
snippet setup
|
||||
void setup(){
|
||||
${1}
|
||||
}
|
||||
|
||||
void draw(){
|
||||
${0}
|
||||
}
|
||||
#setup OPENGL
|
||||
snippet opengl
|
||||
import processing.opengl.*;
|
||||
import javax.media.opengl.*;
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||||
|
||||
PGraphicsOpenGL pgl;
|
||||
GL gl;
|
||||
|
||||
void setup(){
|
||||
size( ${1:300}, ${2:300}, OPENGL );
|
||||
colorMode( RGB, 1.0 );
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hint( ENABLE_OPENGL_4X_SMOOTH );
|
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pgl = (PGraphicsOpenGL) g;
|
||||
gl = pgl.gl;
|
||||
gl.setSwapInterval(1);
|
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initGL();
|
||||
${3}
|
||||
}
|
||||
|
||||
void draw(){
|
||||
pgl.beginGL();
|
||||
${4}
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||||
pgl.endGL();
|
||||
getOpenGLErrors();
|
||||
}
|
||||
|
||||
void initGL(){
|
||||
${0}
|
||||
}
|
||||
|
||||
void getOpenGLErrors(){
|
||||
int error = gl.glGetError();
|
||||
switch (error){
|
||||
case 1280 :
|
||||
println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command.");
|
||||
break;
|
||||
case 1282 :
|
||||
println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state.");
|
||||
break;
|
||||
case 1281 :
|
||||
println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range.");
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||||
break;
|
||||
case 1285 :
|
||||
println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command.");
|
||||
break;
|
||||
case 1283 :
|
||||
println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow.");
|
||||
break;
|
||||
case 1284 :
|
||||
println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow.");
|
||||
break;
|
||||
case 32817 :
|
||||
println("GL_TABLE_TOO_LARGE");
|
||||
break;
|
||||
}
|
||||
}
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||||
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||||
#GL Functions
|
||||
snippet gl begin gl
|
||||
pgl.beginGL();
|
||||
${0}
|
||||
pgl.endGL();
|
||||
snippet gl gl swap interval
|
||||
// specify the minimum swap interval for buffer swaps.
|
||||
gl.setSwapInterval(${0:interval});
|
||||
snippet gl gl call list
|
||||
// execute a display list
|
||||
gl.glCallList(${0:list});
|
||||
snippet gl gl gen buffers
|
||||
// import java.nio.IntBuffer;
|
||||
// import java.nio.FloatBuffer;
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||||
// import com.sun.opengl.util.BufferUtil;
|
||||
|
||||
// You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays
|
||||
IntBuffer bufferObjects = IntBuffer.allocate(${1:4});
|
||||
gl.glGenBuffers($1, bufferObjects);
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||||
|
||||
int vertexCount = ${2:3};
|
||||
int numCoordinates = ${0:3};
|
||||
// vertexCount * numCoordinates
|
||||
FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates);
|
||||
float[] v = {0.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 1.0f};
|
||||
vertices.put(v);
|
||||
|
||||
// Bind the first buffer object ID for use with vertext array data
|
||||
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0));
|
||||
gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW);
|
||||
snippet gl gl bind buffer
|
||||
${0:// A buffer ID of zero unbinds a buffer object}
|
||||
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0});
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||||
snippet gl gl delete buffers
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||||
${0:// Parameters are the same for glGenBuffers}
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gl.glDeleteBuffers(${1:4}, ${2:bufferObjects});
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||||
snippet gl gl depth mask
|
||||
// enable or disable writing into the depth buffer
|
||||
gl.glDepthMask(${0:flag});
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||||
snippet gl gl load identity
|
||||
// replaces the top of the active matrix stack with the identity matrix
|
||||
gl.glLoadIdentity();
|
||||
snippet gl gl tex coord 2f
|
||||
// set the current texture coordinates - 2 floats
|
||||
gl.glTexCoord2f(${1:0.0f}, ${0:0.0f});
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||||
snippet gl gl vertex 2f
|
||||
gl.glVertex2f(${1:0.0f}, ${0:0.0f});
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snippet gl gl vertex 3f
|
||||
gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${0:0.0f});
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||||
snippet gl gl translate f
|
||||
// multiply the current matrix by a translation matrix
|
||||
gl.glTranslatef(${1:x}, ${2:y}, ${0:z});
|
||||
snippet gl gl rotate f
|
||||
// rotate, x-axis, y-axis, z-axiz
|
||||
gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${0:z});
|
||||
snippet gl gl scale f
|
||||
// multiply the current matrix by a general scaling matrix
|
||||
gl.glScalef(${1:x}, ${2:y}, ${0:z});
|
||||
snippet gl gl color 4f
|
||||
gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
|
||||
snippet gl gl clear color
|
||||
gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
|
||||
snippet gl gl color 3f
|
||||
gl.glColor3f(${1:red}, ${2:green}, ${0:blue});
|
||||
snippet gl gl push matrix
|
||||
// spush and pop the current matrix stack
|
||||
gl.glPushMatrix();
|
||||
${0}
|
||||
gl.glPopMatrix();
|
||||
snippet gl gl gen lists
|
||||
gl.glGenLists(${0:1})
|
||||
snippet gl gl flush
|
||||
// Empties buffers. Call this when all previous issues commands completed
|
||||
gl.glFlush();
|
||||
${0}
|
||||
snippet gl gl get error
|
||||
println(gl.glGetError());
|
||||
snippet gl gl clear
|
||||
gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT});
|
||||
|
||||
#frame operations
|
||||
snippet frameRate
|
||||
frameRate(${1:30});
|
||||
${0}
|
||||
snippet saveFrame
|
||||
saveFrame("${1:filename-####}${0:.ext}");
|
||||
|
||||
#size
|
||||
snippet size normal
|
||||
size(${1:200}, ${2:200}${0:, P3D});
|
||||
snippet size opengl
|
||||
size(${1:200}, ${2:200}${0:, OPENGL});
|
||||
|
||||
#PRIMITIVES
|
||||
#color
|
||||
snippet color
|
||||
color ${1:c}${2: = color(}${3:value1, }${4:value2, }${0:value3)};
|
||||
#char
|
||||
snippet char
|
||||
char ${1:m}${2: = "}${0:char"};
|
||||
#float
|
||||
snippet float
|
||||
float ${1:f}${2: = }${0:0.0f};
|
||||
#int
|
||||
snippet int
|
||||
int ${1:f}${2: = }${0:0};
|
||||
#boolean
|
||||
snippet boolean
|
||||
boolean ${1:b}${2: = }${0:true};
|
||||
#byte
|
||||
snippet byte
|
||||
byte ${1:b}${2: = }${0:127};
|
||||
#string
|
||||
snippet string
|
||||
String ${1:str}${2: = "}${0:CCCP"};
|
||||
#array
|
||||
snippet array
|
||||
${1:int}[] ${2:numbers}${3: = new $1}[${0:length}];
|
||||
#object
|
||||
snippet object
|
||||
${1:Object} ${2:o}${3: = new $1}(${0});
|
||||
|
||||
#curve
|
||||
snippet curve
|
||||
curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
|
||||
snippet curve 3D
|
||||
curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4});
|
||||
snippet curveDetail
|
||||
curveDetail(${0:detail});
|
||||
snippet curvePoint
|
||||
curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
||||
snippet curveTightness
|
||||
curveTightness(${0:squishy});
|
||||
|
||||
#bezier
|
||||
snippet bezier
|
||||
bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2});
|
||||
snippet bezier 3D
|
||||
bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2});
|
||||
snippet bezierDetail
|
||||
bezierDetail(${0:detail});
|
||||
snippet bezierTangent
|
||||
bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
||||
snippet bezierPoint
|
||||
bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
||||
|
||||
#vertex
|
||||
snippet vertex
|
||||
vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v});
|
||||
snippet vertex 3D
|
||||
vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v});
|
||||
snippet bezierVertex
|
||||
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y});
|
||||
snippet bezierVertex 3D
|
||||
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z});
|
||||
snippet curveVertex
|
||||
curveVertex(${1:x}, ${0:y});
|
||||
snippet curveVertex 3D
|
||||
curveVertex(${1:x}, ${2:y}, ${0:z});
|
||||
|
||||
#stroke
|
||||
snippet stroke
|
||||
stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
||||
snippet strokeWeight
|
||||
strokeWeight(${0:1});
|
||||
|
||||
#mouse
|
||||
snippet mouseDragged
|
||||
void mouseDragged(){
|
||||
${0}
|
||||
}
|
||||
snippet mouseMoved
|
||||
void mouseMoved(){
|
||||
${0}
|
||||
}
|
||||
snippet mouseReleased
|
||||
void mouseReleased(){
|
||||
${0}
|
||||
}
|
||||
snippet mousePressed
|
||||
void mousePressed(){
|
||||
${0}
|
||||
}
|
||||
|
||||
#key
|
||||
snippet keyReleased
|
||||
void keyReleased(){
|
||||
${0}
|
||||
}
|
||||
snippet keyTyped
|
||||
void keyTyped(){
|
||||
${0}
|
||||
}
|
||||
snippet keyPressed
|
||||
void keyPressed(){
|
||||
${0}
|
||||
}
|
||||
|
||||
#file
|
||||
snippet loadStrings
|
||||
loadStrings("${0:filename}");
|
||||
snippet saveStrings
|
||||
saveStrings(${1:filename}, ${0:strings});
|
||||
snippet loadBytes
|
||||
loadBytes("${0:filename}");
|
||||
snippet beginRecord
|
||||
beginRecord(${1:renderer}, ${0:filename});
|
||||
snippet saveBytes
|
||||
saveBytes(${1:filename}, ${0:bytes});
|
||||
snippet createWriter
|
||||
createWriter(${0:filename});
|
||||
snippet createReader
|
||||
createReader(${0:filename});
|
||||
|
||||
#matrix
|
||||
snippet pushMatrix
|
||||
pushMatrix();
|
||||
${0:};
|
||||
popMatrix();
|
||||
|
||||
|
||||
#text
|
||||
snippet text data
|
||||
text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z});
|
||||
snippet text stringdata
|
||||
text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z});
|
||||
snippet textSize
|
||||
textSize(${0:size});
|
||||
snippet textLeading
|
||||
textLeading(${0:size});
|
||||
snippet textWidth
|
||||
textWidth(${0:data});
|
||||
snippet font
|
||||
PFont ${1:font};
|
||||
$1 = loadFont("${0:FFScala-32.vlw}");
|
||||
#load font
|
||||
snippet loadFont
|
||||
${1:font} = loadFont("${0:FFScala-32.vlw}");
|
||||
snippet textFont
|
||||
textFont(${1:font}${2:, }${0:size});
|
||||
|
||||
#math
|
||||
snippet tan
|
||||
tan(${0:rad});
|
||||
snippet atan
|
||||
atan(${0:rad});
|
||||
snippet atan2
|
||||
atan2(${0:rad});
|
||||
snippet sin
|
||||
sin(${0:rad});
|
||||
snippet asin
|
||||
asin(${0:rad});
|
||||
snippet cos
|
||||
cos(${0:rad});
|
||||
snippet acos
|
||||
acos(${0:rad});
|
||||
snippet degrees
|
||||
degrees(${0:rad});
|
||||
snippet radians
|
||||
radians(${0:deg});
|
||||
snippet randomSseed
|
||||
randomSeed(${0:value});
|
||||
snippet random
|
||||
random(${1:value1}${2:, }${0:value2});
|
||||
snippet pow
|
||||
pow(${1:num}, ${0:exponent});
|
||||
snippet floor
|
||||
floor(${0:value});
|
||||
snippet sqrt
|
||||
sqrt(${0:value});
|
||||
snippet abs
|
||||
abs(${0:value});
|
||||
snippet sq
|
||||
sq(${0:value});
|
||||
snippet ceil
|
||||
ceil(${0:value});
|
||||
snippet exp
|
||||
exp(${0:value});
|
||||
snippet round
|
||||
round(${0:value}};
|
||||
snippet min
|
||||
min(${1:value1}, ${2:value2}${3:, }${0:value3});
|
||||
snippet max
|
||||
max(${1:value1}, ${2:value2}${3:, }${0:value3});
|
||||
snippet max array
|
||||
max(${0:array});
|
||||
snippet min array
|
||||
min(${0:array});
|
||||
snippet log
|
||||
log(${0:value});
|
||||
snippet map
|
||||
map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2});
|
||||
snippet norm
|
||||
norm(${1:value}, ${2:low}, ${0:high});
|
||||
snippet constrain
|
||||
constrain(${1:value}, ${2:min}, ${0:max});
|
||||
snippet mag
|
||||
mag(${1:a}, ${2:b}${3:, }${0:c});
|
||||
snippet dist
|
||||
dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2});
|
||||
snippet dist 3D
|
||||
dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
|
||||
|
||||
#noise math
|
||||
snippet noise
|
||||
noise(${1:x}${2:, }${3:y}${4:, }${0:z});
|
||||
snippet noiseDetail
|
||||
noiseDetail(${1:octaves}${2:, }${0:falloff});
|
||||
snippet noiseSeed
|
||||
noiseSeed(${0:x});
|
||||
|
||||
#material
|
||||
snippet shininess
|
||||
shininess(${0:shine});
|
||||
snippet specular
|
||||
specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
||||
snippet ambient
|
||||
ambient(${1:value1}, ${2:value2}, ${0:value3});
|
||||
snippet emissive
|
||||
emissive(${1:value1}, ${2:value2}, ${0:value3});
|
||||
|
||||
#light
|
||||
snippet diretionalLight
|
||||
directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
|
||||
snippet pointLight
|
||||
pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
|
||||
snippet lightFalloff
|
||||
lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic});
|
||||
snippet normal
|
||||
normal(${1:nx}, ${2:ny}, ${0:nz});
|
||||
snippet lightSpecular
|
||||
lightSpecular(${1:v1}, ${2:v2}, ${0:v3});
|
||||
snippet ambientLight
|
||||
ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}});
|
||||
snippet spotLight
|
||||
spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration});
|
||||
|
||||
#camera
|
||||
snippet camera
|
||||
camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ});
|
||||
snippet ortho
|
||||
ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
|
||||
snippet perspective
|
||||
perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar});
|
||||
snippet frustrum
|
||||
frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
|
||||
|
||||
#transformations
|
||||
snippet rotate
|
||||
rotate${1:X}(${0:angle});
|
||||
snippet translate
|
||||
translate(${1:x}, ${2:y}${3:, }${0:z});
|
||||
snippet scale size
|
||||
scale(${0:size});
|
||||
snippet scale
|
||||
scale(${1:x}, ${2:y}${3:, }${0:z});
|
||||
|
||||
#coordinates
|
||||
snippet coord
|
||||
${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z});
|
||||
|
||||
#effects
|
||||
snippet brightness
|
||||
brightness(${0:color});
|
||||
snippet lerpColor
|
||||
lerpColor(${1:c1}, ${2:c2}, ${0:amt});
|
||||
snippet saturation
|
||||
saturation(${0:color});
|
||||
snippet hue
|
||||
hue(${0:color});
|
||||
snippet alpha
|
||||
alpha(${0:color});
|
||||
snippet tint
|
||||
tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
||||
|
||||
#pixel
|
||||
snippet set pixel
|
||||
set(${1:x}, ${2:y}, ${0:color/image});
|
||||
snippet pixels
|
||||
pixels[${0:index}]
|
||||
snippet get pixel
|
||||
get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height});
|
||||
|
||||
#geometric figures
|
||||
snippet triangle
|
||||
triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3});
|
||||
snippet line
|
||||
line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2});
|
||||
snippet line 3D
|
||||
line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
|
||||
snippet arc
|
||||
arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop});
|
||||
snippet point
|
||||
point(${1:x}, ${2:y}${3:, }${0:z});
|
||||
snippet quad
|
||||
quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
|
||||
snippet ellipse
|
||||
ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height});
|
||||
snippet rect
|
||||
rect(${1:x}, ${2:y}, ${3:width}, ${0:height});
|
||||
snippet box
|
||||
box(${1:width}, ${2:height}, ${0:depth});
|
||||
snippet sphere
|
||||
sphere(${0:radius});
|
||||
snippet sphereDetails
|
||||
sphereDetail(${0:n});
|
||||
|
||||
#array operations
|
||||
snippet split
|
||||
split("${1:str}"${2: , }${0:delimiter});
|
||||
snippet splitTokens
|
||||
splitTokens(${1:str}${2:, }${0:tokens});
|
||||
snippet join
|
||||
join(${1:strgArray}${2: , }${0:seperator});
|
||||
snippet shorten
|
||||
shorten(${0:array});
|
||||
snippet concat
|
||||
concat(${1:array1}, ${0:array2});
|
||||
snippet subset
|
||||
subset(${1:array}, ${0:offset});
|
||||
snippet append
|
||||
append(${1:array}, ${0:element});
|
||||
snippet reverse
|
||||
reverse(${0:array});
|
||||
snippet splice
|
||||
splice(${1:array}, ${2:value/array2}, ${0:index});
|
||||
snippet sort
|
||||
sort(${1:dataArray}${2:, }${0:count});
|
||||
snippet expand
|
||||
expand(${1:array}${2:, }${0:newSize});
|
||||
snippet arrayCopy
|
||||
arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length});
|
||||
|
||||
#string operations
|
||||
snippet str
|
||||
str("${0:str}");
|
||||
snippet match
|
||||
match(${1:str}, ${0:regexp});
|
||||
snippet trim
|
||||
trim(${0:str});
|
||||
snippet nf
|
||||
nf(${2:value}, ${3:left}${4:, }${0:right});
|
||||
snippet nfs
|
||||
nfs(${2:value}, ${3:left}${4:, }${0:right});
|
||||
snippet nfp
|
||||
nfp(${2:value}, ${3:left}${4:, }${0:right});
|
||||
snippet nfc
|
||||
nfc(${1:value}${2:, }${0:right});
|
||||
|
||||
#convert
|
||||
snippet unbinary
|
||||
unbinary("${0:str}"});
|
||||
snippet hexadecimal
|
||||
hex(${0:c});
|
||||
snippet unhex
|
||||
unhex(${0:c});
|
||||
snippet binary
|
||||
binary(${1:value}${2:, }${0:digits});
|
||||
|
||||
#image operations
|
||||
snippet loadImage
|
||||
loadImage(${0:filename});
|
||||
snippet image
|
||||
image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height});
|
||||
snippet copy
|
||||
copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight});
|
||||
|
||||
|
||||
|
||||
#containers
|
||||
snippet bg
|
||||
background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
||||
snippet pg
|
||||
PGraphics pg;
|
||||
pg = createGraphics(${1:width}, ${2:height}${3:, }${0:applet});
|
||||
snippet pimage
|
||||
PImage(${1:width}, ${0:height});
|
||||
|
||||
#UTILS
|
||||
#fill
|
||||
snippet fill
|
||||
fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
||||
#red
|
||||
snippet red
|
||||
red(${0:color});
|
||||
#green
|
||||
snippet green
|
||||
green(${0:color});
|
||||
#blue
|
||||
snippet blue
|
||||
blue(${0:color});
|
||||
#status
|
||||
snippet status
|
||||
status(${0:text});
|
||||
#param
|
||||
snippet param
|
||||
param(${0:s});
|
||||
#link
|
||||
snippet link
|
||||
link(${1:url}${2:, }${0:target});
|
||||
#@param
|
||||
snippet @
|
||||
@${1:param/return/private/public} ${1:parameter} ${0:description}
|
Reference in New Issue
Block a user