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Forgot to check in the rest of the updated plugins :/
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@ -27,6 +27,12 @@ snippets by typing the name of a snippet hitting the expansion mapping.
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snippets/*
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- [github.com/Shougo/neosnippet](https://github.com/Shougo/neosnippet.vim):
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VimL, supports snippets/* with some configuration.
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- [github.com/dcampos/nvim-snippy](https://github.com/dcampos/nvim-snippy):
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Lua, supports snippets/* with some configuration.
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- [github.com/L3MON4D3/LuaSnip](https://github.com/L3MON4D3/LuaSnip):
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Lua, supports snippets/* with some configuration.
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Also supports redefining snippets without changing the priority, unlike
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nvim-snippy.
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- [github.com/drmingdrmer/xptemplate](https://github.com/drmingdrmer/xptemplate):
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Totally different syntax, does not read snippets contained in this file, but
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it is also very powerful. It does not support vim-snippets (just listing it
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@ -46,6 +52,9 @@ If you have VimL only (vim without python support) your best option is using
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[garbas/vim-snipmate](https://github.com/garbas/vim-snipmate) and cope with the
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minor bugs found in the engine.
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If you use Neovim and prefer Lua plugins,
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[L3MON4D3/LuaSnip](https://github.com/L3MON4D3/LuaSnip) is the best option.
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**Q**: Should snipMate be deprecated in favour of UltiSnips?
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**A**: No, because snipMate is VimL, and UltiSnips requires Python.
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