mirror of
				https://github.com/amix/vimrc
				synced 2025-10-31 14:43:35 +08:00 
			
		
		
		
	Updated all plugins that are non-forked. Added some new plugins.
Added update_plugins.py which can fetch new plugins from GitHub. New plugins added: zencoding, vim-indent-object, taglist, nginx.vim
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							| @ -0,0 +1,784 @@ | ||||
| #BASICS | ||||
| # doc | ||||
| snippet doc | ||||
| 	/** | ||||
| 	 *  ${1:Description} | ||||
| 	 * | ||||
| 	 *	@author ${2:name} | ||||
| 	 *	@since  ${3:`strftime("%d/%m/%y %H:%M:%S")`} | ||||
| 	 */ | ||||
| 	${4} | ||||
| # doc comment | ||||
| snippet docc | ||||
| 	/** | ||||
| 	 *	${1:@private}$0 | ||||
| 	 */ | ||||
| 	${2} | ||||
| # class | ||||
| snippet class | ||||
| 	${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends} | ||||
| 	{ | ||||
|  | ||||
| 		//-------------------------------------- | ||||
| 		//  CONSTRUCTOR | ||||
| 		//-------------------------------------- | ||||
|  | ||||
| 		public $2 (${4:arguments}) { | ||||
| 			${0:// expression} | ||||
| 		} | ||||
| 	} | ||||
| # package | ||||
| snippet package | ||||
| 	/** | ||||
| 	 *  ${1:Description} | ||||
| 	 * | ||||
| 	 *	@author ${2:$TM_FULLNAME} | ||||
| 	 *	@since  ${3:`strftime("%d/%m/%y %H:%M:%S")`} | ||||
| 	 */ | ||||
|  | ||||
| 	package ${4:package}; | ||||
| # function | ||||
| snippet fun | ||||
| 	${1:void/private/protected/public}${2: static} ${3:name}(${4}) { | ||||
| 		${5://if not void return null;} | ||||
| 	} | ||||
| 	${6} | ||||
| snippet fn | ||||
| 	${1:void }${2:name}(${3}) { | ||||
| 		${4://if not void return null;} | ||||
| 	} | ||||
| 	${5} | ||||
| #	constant | ||||
| snippet const | ||||
| 	static final ${1:Object} ${2:VAR_NAM} = ${3}; | ||||
| # var | ||||
| snippet var | ||||
| 	${1:private/public }${2:static }${3:String} ${4:str}${5: =}${6:value}; | ||||
| # var objects | ||||
| snippet obj | ||||
| 	${1:private/public }${2:Object} ${3:o}${4: = new }$2(${5}); | ||||
| #loop for | ||||
| snippet for | ||||
| 	for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) { | ||||
| 		${4:$1[$2]} | ||||
| 	}; | ||||
| #loop while | ||||
| snippet while | ||||
| 	while (${1:/* condition */}) { | ||||
| 		${2:/* code */} | ||||
| 	} | ||||
| #break | ||||
| snippet break | ||||
| 	break ${1:label}; | ||||
| #case | ||||
| snippet case | ||||
| 	case ${1:expression} : | ||||
| 		${2} | ||||
| 	break; | ||||
| #default | ||||
| snippet default | ||||
| 	default : | ||||
| 		${1} | ||||
| 	break; | ||||
| #switch | ||||
| snippet switch | ||||
| 	switch(${1:expression}) { | ||||
| 		case '${3:case}': | ||||
| 			${4:// code} | ||||
| 			break; | ||||
| 		${5} | ||||
| 		default: | ||||
| 			${2:// code} | ||||
| 	} | ||||
| #try | ||||
| snippet try | ||||
| 	try { | ||||
| 		${3} | ||||
| 	} catch(${1:Exception} ${2:e}) { | ||||
| 	} | ||||
| #try catch finally | ||||
| snippet tryf | ||||
| 	try { | ||||
| 		${3} | ||||
| 	} catch(${1:Exception} ${2:e}) { | ||||
| 	} finally { | ||||
| 	} | ||||
| #throw | ||||
| snippet throw | ||||
| 	throw new ("${1:Exception()}"); | ||||
| #ternary | ||||
| snippet ? | ||||
| 	? ${1:trueExpression} : ${2:falseExpression} | ||||
| 	${3} | ||||
| snippet if | ||||
| 	if (${1:true}) {${2}} | ||||
| # if ... else | ||||
| snippet ife | ||||
| 	if (${1:true}) {${2}} | ||||
| 	else{${3}} | ||||
| #get | ||||
| snippet get | ||||
| 	public ${1:String} get${2}() { | ||||
| 		return ${2:fieldName}; | ||||
| 	} | ||||
| #set | ||||
| snippet set | ||||
| 	public void set${1}(${2:String} new${1}) { | ||||
| 		${1:fieldName} = new${1}; | ||||
| 	} | ||||
| #printIn | ||||
| snippet println | ||||
| 	println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${4}); | ||||
| #println string | ||||
| snippet pr | ||||
| 	println("${1}"); | ||||
| #setup draw | ||||
| snippet setup | ||||
| 	void setup(){ | ||||
| 		${1} | ||||
| 	} | ||||
|  | ||||
| 	void draw(){ | ||||
| 		${2} | ||||
| 	} | ||||
| #setup OPENGL | ||||
| snippet opengl | ||||
| 	import processing.opengl.*; | ||||
| 	import javax.media.opengl.*; | ||||
|  | ||||
| 	PGraphicsOpenGL pgl; | ||||
| 	GL gl; | ||||
|  | ||||
| 	void setup(){ | ||||
| 		size( ${1:300}, ${2:300}, OPENGL ); | ||||
| 		colorMode( RGB, 1.0 ); | ||||
| 		hint( ENABLE_OPENGL_4X_SMOOTH ); | ||||
| 		pgl = (PGraphicsOpenGL) g; | ||||
| 		gl = pgl.gl; | ||||
| 		gl.setSwapInterval(1); | ||||
| 		initGL(); | ||||
| 		${3} | ||||
| 	} | ||||
|  | ||||
| 	void draw(){ | ||||
| 		pgl.beginGL(); | ||||
| 			${4} | ||||
| 		pgl.endGL(); | ||||
| 		getOpenGLErrors(); | ||||
| 	} | ||||
|  | ||||
| 	void initGL(){ | ||||
| 		${5} | ||||
| 	} | ||||
|  | ||||
| 	void getOpenGLErrors(){ | ||||
| 		int error = gl.glGetError(); | ||||
| 		switch (error){ | ||||
| 			case 1280 : | ||||
| 				println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command."); | ||||
| 			break; | ||||
| 			case 1282 : | ||||
| 				println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state."); | ||||
| 			break; | ||||
| 			case 1281 : | ||||
| 				println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range."); | ||||
| 			break; | ||||
| 			case 1285 : | ||||
| 				println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command."); | ||||
| 			break; | ||||
| 			case 1283 : | ||||
| 				println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow."); | ||||
| 			break; | ||||
| 			case 1284 : | ||||
| 				println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow."); | ||||
| 			break; | ||||
| 			case 32817 : | ||||
| 				println("GL_TABLE_TOO_LARGE"); | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| #GL Functions | ||||
| snippet gl begin gl | ||||
| 	pgl.beginGL(); | ||||
| 		${1} | ||||
| 	pgl.endGL(); | ||||
| snippet gl gl swap interval | ||||
| 	// specify the minimum swap interval for buffer swaps. | ||||
| 	gl.setSwapInterval(${1:interval}); | ||||
| snippet gl gl call list | ||||
| 	// execute a display list | ||||
| 	gl.glCallList(${1:list}); | ||||
| snippet gl gl gen buffers | ||||
| 	// import java.nio.IntBuffer; | ||||
| 	// import java.nio.FloatBuffer; | ||||
| 	// import com.sun.opengl.util.BufferUtil; | ||||
|  | ||||
| 	// You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays | ||||
| 	IntBuffer bufferObjects = IntBuffer.allocate(${1:4}); | ||||
| 	gl.glGenBuffers($1, bufferObjects); | ||||
|  | ||||
| 	int vertexCount = ${2:3}; | ||||
| 	int numCoordinates = ${3:3}; | ||||
| 	// vertexCount * numCoordinates | ||||
| 	FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates); | ||||
| 	float[] v = {0.0f, 0.0f, 0.0f, | ||||
| 							 1.0f, 0.0f, 0.0f, | ||||
| 							 0.0f, 1.0f, 1.0f}; | ||||
| 	vertices.put(v); | ||||
|  | ||||
| 	// Bind the first buffer object ID for use with vertext array data | ||||
| 	gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0)); | ||||
| 	gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW); | ||||
| snippet gl gl bind buffer | ||||
| 	${2:// A buffer ID of zero unbinds a buffer object} | ||||
| 	gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0}); | ||||
| snippet gl gl delete buffers | ||||
| 	${3:// Parameters are the same for glGenBuffers} | ||||
| 	gl.glDeleteBuffers(${1:4}, ${2:bufferObjects}); | ||||
| snippet gl gl depth mask | ||||
| 	// enable or disable writing into the depth buffer | ||||
| 	gl.glDepthMask(${1:flag}); | ||||
| snippet gl gl load identity | ||||
| 	// replaces the top of the active matrix stack with the identity matrix | ||||
| 	gl.glLoadIdentity(); | ||||
| snippet gl gl tex coord 2f | ||||
| 	// set the current texture coordinates - 2 floats | ||||
| 	gl.glTexCoord2f(${1:0.0f}, ${2:0.0f}); | ||||
| snippet gl gl vertex 2f | ||||
| 	gl.glVertex2f(${1:0.0f}, ${2:0.0f}); | ||||
| snippet gl gl vertex 3f | ||||
| 	gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${3:0.0f}); | ||||
| snippet gl gl translate f | ||||
| 	// multiply the current matrix by a translation matrix | ||||
| 	gl.glTranslatef(${1:x}, ${2:y}, ${3:z}); | ||||
| snippet gl gl rotate f | ||||
| 	// rotate, x-axis, y-axis, z-axiz | ||||
| 	gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${4:z}); | ||||
| snippet gl gl scale f | ||||
| 	// multiply the current matrix by a general scaling matrix | ||||
| 	gl.glScalef(${1:x}, ${2:y}, ${3:z}); | ||||
| snippet gl gl color 4f | ||||
| 	gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${4:alpha}); | ||||
| snippet gl gl clear color | ||||
| 	gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${4:alpha}); | ||||
| snippet gl gl color 3f | ||||
| 	gl.glColor3f(${1:red}, ${2:green}, ${3:blue}); | ||||
| snippet gl gl push matrix | ||||
| 	// spush and pop the current matrix stack | ||||
| 	gl.glPushMatrix(); | ||||
| 	${1} | ||||
| 	gl.glPopMatrix(); | ||||
| snippet gl gl gen lists | ||||
| 	gl.glGenLists(${1:1}) | ||||
| snippet gl gl flush | ||||
| 	// Empties buffers. Call this when all previous issues commands completed | ||||
| 	gl.glFlush(); | ||||
| 	${1} | ||||
| snippet gl gl get error | ||||
| 	println(gl.glGetError()); | ||||
| snippet gl gl clear | ||||
| 	gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${3:GL.GL_DEPTH_BUFFER_BIT}); | ||||
|  | ||||
| #frame operations | ||||
| snippet fr framerate | ||||
| 	frameRate(${1:30}); | ||||
| 	${2} | ||||
| snippet fr frameRate | ||||
| 	frameRate | ||||
| snippet fr frameCount | ||||
| 	frameCount | ||||
| snippet fr saveFrame | ||||
| 	saveFrame("${1:filename-####}${2:.ext}"); | ||||
|  | ||||
| #size | ||||
| snippet size normal size | ||||
| 	size(${1:200}, ${2:200}${3:, P3D}); | ||||
| snippet size opengl size | ||||
| 	size(${1:200}, ${2:200}${3:, OPENGL}); | ||||
|  | ||||
| #PRIMITIVES | ||||
| #color | ||||
| snippet color | ||||
| 	color ${1:c}${2: = color(}${3:value1, }${4:value2, }${5:value3)}; | ||||
| #char | ||||
| snippet char | ||||
| 	char ${1:m}${2: = "}${3:char"}; | ||||
| #float | ||||
| snippet float | ||||
| 	float ${1:f}${2: = }${3:0.0f}; | ||||
| #int | ||||
| snippet int | ||||
| 	int ${1:f}${2: = }${3:0}; | ||||
| #boolean | ||||
| snippet boolean | ||||
| 	boolean ${1:b}${2: = }${3:true}; | ||||
| #byte | ||||
| snippet byte | ||||
| 	byte ${1:b}${2: = }${3:127}; | ||||
| #string | ||||
| snippet string | ||||
| 	String ${1:str}${2: = "}${3:CCCP"}; | ||||
| #array | ||||
| snippet array | ||||
| 	${1:int}[] ${2:numbers}${3: = new $1}[${4:length}]; | ||||
| #object | ||||
| snippet object | ||||
| 	${1:Object} ${2:o}${3: = new $1}(${4}); | ||||
|  | ||||
| #curve | ||||
| snippet curve curve | ||||
| 	curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${8:y4}); | ||||
| snippet curve curve 3D | ||||
| 	curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${12:z4}); | ||||
| snippet curve curve Detail | ||||
| 	curveDetail(${1:detail}); | ||||
| snippet curve curve point | ||||
| 	curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${5:t}); | ||||
| snippet curve curve tightness | ||||
| 	curveTightness(${1:squishy}); | ||||
|  | ||||
| #bezier | ||||
| snippet bezier bezier | ||||
| 	bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${8:y2}); | ||||
| snippet bezier bezier 3D | ||||
| 	bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${12:z2}); | ||||
| snippet bezier bezier detail | ||||
| 	bezierDetail(${1:detail}); | ||||
| snippet bezier bezier tangent | ||||
| 	bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${5:t}); | ||||
| snippet bezier bezier point | ||||
| 	bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${5:t}); | ||||
|  | ||||
| #vertex | ||||
| snippet vertex vertex | ||||
| 	vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${6:v}); | ||||
| snippet vertex vertex 3D | ||||
| 	vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${7:v}); | ||||
| snippet vertex vertex bezier | ||||
| 	bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${6:y}); | ||||
| snippet vertex vertex bezier 3D | ||||
| 	bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${9:z}); | ||||
| snippet vertex vertex curve | ||||
| 	curveVertex(${1:x}, ${2:y}); | ||||
| snippet vertex vertex curve 3D | ||||
| 	curveVertex(${1:x}, ${2:y}, ${3:z}); | ||||
|  | ||||
| #stroke | ||||
| snippet stroke stroke | ||||
| 	stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${5:alpha}); | ||||
| snippet stroke stroke weight | ||||
| 	strokeWeight(${1:1}); | ||||
| snippet stroke no stroke | ||||
| 	noStroke(); | ||||
|  | ||||
| #mouse | ||||
| snippet mouse mouse x | ||||
| 	mouseX | ||||
| snippet mouse mouse y | ||||
| 	mouseY | ||||
| snippet mouse mouse drag | ||||
| 	void mouseDragged(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet mouse mouse move | ||||
| 	void mouseMoved(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet mouse mouse release | ||||
| 	void mouseReleased(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet mouse mouse pressed | ||||
| 	void mousePressed(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet mouse mouse pressed? | ||||
| 	mousePressed | ||||
| snippet mouse mouse button? | ||||
| 	mouseButton | ||||
| snippet mouse pmouse X | ||||
| 	pmouseX | ||||
| snippet mouse pmouse Y | ||||
| 	pmouseY | ||||
|  | ||||
| #key | ||||
| snippet key keycode? | ||||
| 	keyCode | ||||
| snippet key key | ||||
| 	key | ||||
| snippet key key released | ||||
| 	void keyReleased(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet key key typed | ||||
| 	void keyTyped(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet key key pressed | ||||
| 	void keyPressed(){ | ||||
| 		${1} | ||||
| 	} | ||||
| snippet key key pressed? | ||||
| 	keyPressed | ||||
|  | ||||
| #file | ||||
| snippet file load string | ||||
| 	loadStrings("${1:filename}"); | ||||
| snippet file save string | ||||
| 	saveStrings(${1:filename}, ${2:strings}); | ||||
| snippet file load bytes | ||||
| 	loadBytes("${1:filename}"); | ||||
| snippet file begin record | ||||
| 	beginRecord(${1:renderer}, ${2:filename}); | ||||
| snippet file end record | ||||
| 	endRecord(); | ||||
| snippet file save bytes | ||||
| 	saveBytes(${1:filename}, ${2:bytes}); | ||||
| snippet file create writer | ||||
| 	createWriter(${1:filename}); | ||||
| snippet file create reader | ||||
| 	createReader(${1:filename}); | ||||
|  | ||||
| #time | ||||
| snippet time hour | ||||
| 	hour() | ||||
| snippet time milliseconds | ||||
| 	millis() | ||||
| snippet time year | ||||
| 	year() | ||||
| snippet time minutes | ||||
| 	minutes() | ||||
| snippet time month | ||||
| 	month() | ||||
| snippet time second | ||||
| 	second() | ||||
|  | ||||
| #matrix | ||||
| snippet matrix reset matrix | ||||
| 	translate(${1:x}, ${2:y}, ${3:z}); | ||||
| snippet matrix print matrix | ||||
| 	printMatrix(); | ||||
| snippet matrix push matrix | ||||
| 	pushMatrix(); | ||||
| 	${1:}; | ||||
| 	popMatrix(); | ||||
|  | ||||
|  | ||||
| #text | ||||
| snippet txt text data | ||||
| 	text(${1:data}, ${2:x}, ${3:y}${4:, }${5:z}); | ||||
| snippet txt text string data | ||||
| 	text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${7:z}); | ||||
| snippet txt text size | ||||
| 	textSize(${1:size}); | ||||
| snippet txt text leading | ||||
| 	textLeading(${1:size}); | ||||
| snippet txt text width | ||||
| 	textWidth(${1:data}); | ||||
| snippet txt text descent | ||||
| 	textDescent(); | ||||
| snippet txt text ascent | ||||
| 	textAscent(); | ||||
| snippet txt font | ||||
| 	PFont ${1:font}; | ||||
| 	$1 = loadFont("${2:FFScala-32.vlw}"); | ||||
| #load font | ||||
| snippet txt load font | ||||
| 	${1:font} = loadFont("${2:FFScala-32.vlw}"); | ||||
| snippet txt text font | ||||
| 	textFont(${1:font}${2:, }${3:size}); | ||||
|  | ||||
| #math | ||||
| snippet math tangent | ||||
| 	tan(${1:rad}); | ||||
| snippet math atan | ||||
| 	atan(${1:rad}); | ||||
| snippet math atan2 | ||||
| 	atan2(${1:rad}); | ||||
| snippet math sin | ||||
| 	sin(${1:rad}); | ||||
| snippet math asin | ||||
| 	asin(${1:rad}); | ||||
| snippet math cos | ||||
| 	cos(${1:rad}); | ||||
| snippet math acos | ||||
| 	acos(${1:rad}); | ||||
| snippet math degrees | ||||
| 	degrees(${1:rad}); | ||||
| snippet math radians | ||||
| 	radians(${1:deg}); | ||||
| snippet math random seed | ||||
| 	randomSeed(${1:value}); | ||||
| snippet math random | ||||
| 	random(${1:value1}${2:, }${3:value2}); | ||||
| snippet math half PI | ||||
| 	HALF_PI | ||||
| snippet math 2 PI | ||||
| 	TWO_PI | ||||
| snippet math PI | ||||
| 	PI | ||||
| snippet math pow | ||||
| 	pow(${1:num}, ${2:exponent}); | ||||
| snippet math floor | ||||
| 	floor(${1:value}); | ||||
| snippet math sqrt | ||||
| 	sqrt(${1:value}); | ||||
| snippet math abs | ||||
| 	abs(${1:value}); | ||||
| snippet math sq | ||||
| 	sq(${1:value}); | ||||
| snippet math ceil | ||||
| 	ceil(${1:value}); | ||||
| snippet math exp | ||||
| 	exp(${1:value}); | ||||
| snippet math round | ||||
| 	round(${1:value}}; | ||||
| snippet math min | ||||
| 	min(${1:value1}, ${2:value2}${3:, }${4:value3}); | ||||
| snippet math max | ||||
| 	max(${1:value1}, ${2:value2}${3:, }${4:value3}); | ||||
| snippet math array max | ||||
| 	max(${1:array}); | ||||
| snippet math array min | ||||
| 	min(${1:array}); | ||||
| snippet math logarithm | ||||
| 	log(${1:value}); | ||||
| snippet math map | ||||
| 	map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${6:high2}); | ||||
| snippet math normalize | ||||
| 	norm(${1:value}, ${2:low}, ${3:high}); | ||||
| snippet math constrain | ||||
| 	constrain(${1:value}, ${2:min}, ${3:max}); | ||||
| snippet math magnitude of a vector | ||||
| 	mag(${1:a}, ${2:b}${3:, }${4:c}); | ||||
| snippet math distance | ||||
| 	dist(${1:x1}, ${2:y1}, ${4:x2}, ${5:y2}); | ||||
| snippet math distance 3D | ||||
| 	dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}); | ||||
|  | ||||
| #noise math | ||||
| snippet noise set noise | ||||
| 	noise(${1:x}${2:, }${3:y}${4:, }${5:z}); | ||||
| snippet noise noise detail | ||||
| 	noiseDetail(${1:octaves}${2:, }${3:falloff}); | ||||
| snippet noise noise seed | ||||
| 	noiseSeed(${1:x}); | ||||
|  | ||||
| #material | ||||
| snippet material shininess | ||||
| 	shininess(${1:shine}); | ||||
| snippet material specular | ||||
| 	specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${5:alpha}); | ||||
| snippet material ambient | ||||
| 	ambient(${1:value1}, ${2:value2}, ${3:value3}); | ||||
| snippet material emissive | ||||
| 	emissive(${1:value1}, ${2:value2}, ${3:value3}); | ||||
|  | ||||
| #light | ||||
| snippet light no light | ||||
| 	noLights(); | ||||
| snippet light light | ||||
| 	lights(); | ||||
| snippet light diretional light | ||||
| 	directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${6:nz}); | ||||
| snippet light point light | ||||
| 	pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${6:nz}); | ||||
| snippet light falloff light | ||||
| 	lightFalloff(${1:constant}, ${2:linear}, ${3:quadratic}); | ||||
| snippet light normal light | ||||
| 	normal(${1:nx}, ${2:ny}, ${3:nz}); | ||||
| snippet light specular light | ||||
| 	lightFalloff(${1:v1}, ${2:v2}, ${3:v3}); | ||||
| snippet light ambient light | ||||
| 	ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${6:z}}); | ||||
| snippet light spot light | ||||
| 	spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${11:concentration}); | ||||
|  | ||||
| #camera | ||||
| snippet cam camera | ||||
| 	camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${9:upZ}); | ||||
| snippet cam ortho | ||||
| 	ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${6:far}); | ||||
| snippet cam begin camera | ||||
| 	beginCamera(); | ||||
| snippet cam end camera | ||||
| 	endCamera(); | ||||
| snippet cam print camera | ||||
| 	printCamera(); | ||||
| snippet cam print camera projection | ||||
| 	printProjection(); | ||||
| snippet cam perspective camera | ||||
| 	perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${4:zFar}); | ||||
| snippet cam frustrum | ||||
| 	frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${6:far}); | ||||
|  | ||||
| #transformations | ||||
| snippet trans rotate | ||||
| 	rotate${1:X}(${1:angle}); | ||||
| snippet trans translate | ||||
| 	translate(${1:x}, ${2:y}${3:, }${4:z}); | ||||
| snippet trans scale size | ||||
| 	scale(${1:size}); | ||||
| snippet trans scale | ||||
| 	scale(${1:x}, ${2:y}${3:, }${4:z}); | ||||
|  | ||||
| #coordinates | ||||
| snippet coord | ||||
| 	${1:model/screen}${2:X}(${3:x}, ${4:y}, ${5:z}); | ||||
|  | ||||
| #effects | ||||
| snippet fx brightness | ||||
| 	brightness(${1:color}); | ||||
| snippet fx lerp color | ||||
| 	lerpColor(${1:c1}, ${2:c2}, ${3:amt}); | ||||
| snippet fx saturation | ||||
| 	saturation(${1:color}); | ||||
| snippet fx hue | ||||
| 	hue(${1:color}); | ||||
| snippet fx alpha | ||||
| 	alpha(${1:color}); | ||||
| snippet fx tint | ||||
| 	tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${5:alpha}); | ||||
| snippet fx notint | ||||
| 	noTint(); | ||||
|  | ||||
| #pixel | ||||
| snippet px set pixel | ||||
| 	set(${1:x}, ${2:y}, ${3:color/image}); | ||||
| snippet px update pixel | ||||
| 	updatePixels(); | ||||
| snippet px load pixel | ||||
| 	loadPixels(); | ||||
| snippet px pixels | ||||
| 	pixels[${1:index}] | ||||
| snippet px get pixel | ||||
| 	get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${6:height}); | ||||
|  | ||||
| #geometric figures | ||||
| snippet geof triangle | ||||
| 	triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}); | ||||
| snippet geof line | ||||
| 	line(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}); | ||||
| snippet geof line 3D | ||||
| 	line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}); | ||||
| snippet geof arc | ||||
| 	arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${6:stop}); | ||||
| snippet geof point | ||||
| 	point(${1:x}, ${2:y}${3:, }${4:z}); | ||||
| snippet geof quad | ||||
| 	quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${8:y4}); | ||||
| snippet geof ellipse | ||||
| 	ellipse(${1:x}, ${2:y}, ${3:width}, ${4:height}); | ||||
| snippet geof rect | ||||
| 	rect(${1:x}, ${2:y}, ${3:width}, ${4:height}); | ||||
| snippet geof box | ||||
| 	box(${1:width}, ${2:height}, ${3:depth}); | ||||
| snippet geof sphere | ||||
| 	sphere(${1:radius}); | ||||
| snippet geof sphere details | ||||
| 	sphereDetail(${1:n}); | ||||
| snippet geof set smooth | ||||
| 	smooth(); | ||||
| snippet geof set no smooth | ||||
| 	noSmooth(); | ||||
|  | ||||
| #array operations | ||||
| snippet arrop normal split | ||||
| 	split("${1:str}"${2: , }${3:delimiter}); | ||||
| snippet arrop split Tokens | ||||
| 	splitTokens(${1:str}${2:, }${3:tokens}); | ||||
| snippet arrop join | ||||
| 	join(${1:strgArray}${2: , }${3:seperator}); | ||||
| snippet arrop shorten | ||||
| 	shorten(${1:array}); | ||||
| snippet arrop concat | ||||
| 	concat(${1:array1}, ${2:array2}); | ||||
| snippet arrop subset | ||||
| 	subset(${1:array}, ${2:offset}); | ||||
| snippet arrop append | ||||
| 	append(${1:array}, ${2:element}); | ||||
| snippet arrop reverse | ||||
| 	reverse(${1:array}); | ||||
| snippet arrop splice | ||||
| 	splice(${1:array}, ${2:value/array2}, ${3:index}); | ||||
| snippet arrop sort | ||||
| 	sort(${1:dataArray}${2:, }${3:count}); | ||||
| snippet arrop expand | ||||
| 	expand(${1:array}${2:, }${3:newSize}); | ||||
| snippet arrop array copy | ||||
| 	arrayCopy(${1:src}, ${2:dest}, ${3:, }${3:length}); | ||||
|  | ||||
| #string operations | ||||
| snippet strop str | ||||
| 	str("${1:str}"); | ||||
| snippet strop match | ||||
| 	match(${1:str}, ${2:regexp}); | ||||
| snippet strop trim | ||||
| 	trim(${1:str}); | ||||
| snippet strop nf | ||||
| 	nf(${2:value}, ${3:left}${4:, }${5:right}); | ||||
| snippet strop nfs | ||||
| 	nfs(${2:value}, ${3:left}${4:, }${5:right}); | ||||
| snippet strop nfp | ||||
| 	nfp(${2:value}, ${3:left}${4:, }${5:right}); | ||||
| snippet strop nfc | ||||
| 	nfc(${1:value}${2:, }${3:right}); | ||||
|  | ||||
| #convert | ||||
| snippet convert unbinary | ||||
| 	unbinary("${1:str}"}); | ||||
| snippet convert hexadecimal | ||||
| 	hex(${1:c}); | ||||
| snippet convert unhex | ||||
| 	unhex(${1:c}); | ||||
| snippet convert binary | ||||
| 	binary(${1:value}${2:, }${3:digits}); | ||||
|  | ||||
| #image operations | ||||
| snippet image load image | ||||
| 	loadImage(${1:filename}); | ||||
| snippet image image | ||||
| 	image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${7:height}); | ||||
| snippet copy copy | ||||
| 	copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${10:dheight}); | ||||
|  | ||||
|  | ||||
|  | ||||
| #containers | ||||
| snippet bg | ||||
| 	background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${5:alpha}); | ||||
| snippet pg | ||||
| 	PGraphics pg; | ||||
| 	pg = createGraphics(${1:width}, ${2:height}${3:, }${4:applet}); | ||||
| snippet pimage | ||||
| 	PImage(${1:width}, ${2:height}); | ||||
|  | ||||
| #UTILS | ||||
| #nofill | ||||
| snippet nofill | ||||
| 	noFill(); | ||||
| #fill | ||||
| snippet fill | ||||
| 	fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${5:alpha}); | ||||
| #red | ||||
| snippet red | ||||
| 	red(${1:color}); | ||||
| #green | ||||
| snippet green | ||||
| 	green(${1:color}); | ||||
| #blue | ||||
| snippet blue | ||||
| 	blue(${1:color}); | ||||
| #status | ||||
| snippet status | ||||
| 	status(${1:text}); | ||||
| #param | ||||
| snippet param | ||||
| 	param(${1:s}); | ||||
| #link | ||||
| snippet link | ||||
| 	link(${1:url}${2:, }${3:target}); | ||||
| #@param | ||||
| snippet @ | ||||
| 	@${1:param/return/private/public}  ${1:parameter}  ${2:description} | ||||
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