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https://github.com/amix/vimrc
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Updated plugins
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@ -5,7 +5,10 @@
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- **.PATCH**: Pull Request Title (PR Author) [PR Number](Link to PR)
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-->
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#### 6.7
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- **.7**: Put '%' argument in bufname() for backwards compatibility. (PhilRunninger) [#1105](https://github.com/preservim/nerdtree/pull/1105)
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- **.10**: Do not consider the tree root to be "cascadable". (lifecrisis) [#1120](https://github.com/preservim/nerdtree/pull/1120)
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- **.9**: Force `:NERDTreeFocus` to allow events to be fired when switching windows. (PhilRunninger) [#1118](https://github.com/preservim/nerdtree/pull/1118)
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- **.8**: Fix example code for the `NERDTreeAddKeyMap()` function. (PhilRunninger) [#1116](https://github.com/preservim/nerdtree/pull/1116)
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- **.7**: Put `'%'` argument in `bufname()` for backwards compatibility. (PhilRunninger) [#1105](https://github.com/preservim/nerdtree/pull/1105)
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- **.6**: If a file's already open in the window, don't edit it again. (PhilRunninger) [#1103](https://github.com/preservim/nerdtree/pull/1103)
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- **.5**: Prevent unneeded tree creation in `:NERDTreeToggle[VCS] <path>` (PhilRunninger) [#1101](https://github.com/preservim/nerdtree/pull/1101)
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- **.4**: Add missing calls to the `shellescape()` function (lifecrisis) [#1099](https://github.com/preservim/nerdtree/pull/1099)
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@ -1353,12 +1353,12 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
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Example: >
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call NERDTreeAddKeyMap({
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\ 'key': 'foo',
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\ 'callback': 'NERDTreeCDHandler',
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\ 'callback': 'NERDTreeEchoPathHandler',
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\ 'quickhelpText': 'echo full path of current node',
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\ 'scope': 'DirNode' })
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function! NERDTreeCDHandler(dirnode)
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call a:dirnode.changeToDir()
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function! NERDTreeEchoPathHandler(dirnode)
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echo a:dirnode.path.str()
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endfunction
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<
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This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim.
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@ -96,9 +96,9 @@ endfunction
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"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
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"Places the cursor in the nerd tree window
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function! s:NERDTree.CursorToTreeWin()
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function! s:NERDTree.CursorToTreeWin(...)
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call g:NERDTree.MustBeOpen()
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call nerdtree#exec(g:NERDTree.GetWinNum() . 'wincmd w', 1)
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call nerdtree#exec(g:NERDTree.GetWinNum() . 'wincmd w', a:0 >0 ? a:1 : 1)
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endfunction
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" Function: s:NERDTree.ExistsForBuffer() {{{1
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@ -377,11 +377,17 @@ endfunction
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" 1. If cascaded, we don't know which dir is bookmarked or is a symlink.
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" 2. If the parent is a symlink or is bookmarked, you end up with unparsable
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" text, and NERDTree cannot get the path of any child node.
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" Also, return false if this directory is the tree root, which should never be
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" part of a cascade.
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function! s:TreeDirNode.isCascadable()
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if g:NERDTreeCascadeSingleChildDir ==# 0
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return 0
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endif
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if self.isRoot()
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return 0
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endif
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if self.path.isSymLink
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return 0
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endif
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@ -217,7 +217,7 @@ endfunction
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function! NERDTreeFocus()
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if g:NERDTree.IsOpen()
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call g:NERDTree.CursorToTreeWin()
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call g:NERDTree.CursorToTreeWin(0)
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else
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call g:NERDTreeCreator.ToggleTabTree('')
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endif
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