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Updated plugins
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@ -1,12 +1,83 @@
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" Authors: Franco Victorio - https://github.com/fvictorio, Henrique Barcelos
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" https://github.com/hbarcelos
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" Authors: Franco Victorio <@fvictorio>, Henrique Barcelos <@hbarcelos>
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" Description: Report errors in Solidity code with solhint
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call ale#Set('solidity_solhint_options', '')
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call ale#Set('solidity_solhint_executable', 'solhint')
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call ale#Set('solidity_solhint_use_global', get(g:, 'ale_use_global_executables', 0))
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function! ale_linters#solidity#solhint#Handle(buffer, lines) abort
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let l:output = []
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" Matches lines like the following:
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" contracts/Bounty.sol:14:3: Expected indentation of 4 spaces but found 2 [Error/indent]
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let l:lint_pattern = '\v^[^:]+:(\d+):(\d+): %(Parse error: )@<!\ze(.*)\s+\[(Error|Warning)\/([^\]]+)\]$'
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for l:match in ale#util#GetMatches(a:lines, l:lint_pattern)
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let l:is_error = l:match[4] is? 'error'
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call add(l:output, {
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\ 'lnum': l:match[1] + 0,
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\ 'col': l:match[2] + 0,
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\ 'text': l:match[3],
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\ 'code': l:match[5],
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\ 'type': l:is_error ? 'E' : 'W',
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\})
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endfor
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" Matches lines like the following:
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" contracts/Bounty.sol:203:4: Parse error: no viable alternative at input '_loserStakeMultiplier}' [Error]
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let l:syntax_pattern = '\v^[^:]+:(\d+):(\d+): Parse error: (.*)\s+\[Error\]$'
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for l:match in ale#util#GetMatches(a:lines, l:syntax_pattern)
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call add(l:output, {
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\ 'lnum': l:match[1] + 0,
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\ 'col': l:match[2] + 0,
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\ 'text': l:match[3],
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\ 'code': 'Parse error',
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\ 'type': 'E',
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\})
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endfor
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return l:output
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endfunction
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let s:executables = [
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\ 'node_modules/.bin/solhint',
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\ 'node_modules/solhint/solhint.js',
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\ 'solhint',
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\]
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let s:sep = has('win32') ? '\' : '/'
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" Given a buffer, return an appropriate working directory for solhint.
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function! ale_linters#solidity#solhint#GetCwd(buffer) abort
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" If solhint is installed in a directory which contains the buffer, assume
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" it is the solhint project root. Otherwise, use nearest node_modules.
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" Note: If node_modules not present yet, can't load local deps anyway.
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let l:executable = ale#path#FindNearestExecutable(a:buffer, s:executables)
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if !empty(l:executable)
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let l:nmi = strridx(l:executable, 'node_modules')
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let l:project_dir = l:executable[0:l:nmi - 2]
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else
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let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
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let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
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endif
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return !empty(l:project_dir) ? l:project_dir : ''
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endfunction
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function! ale_linters#solidity#solhint#GetExecutable(buffer) abort
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return ale#path#FindExecutable(a:buffer, 'solidity_solhint', s:executables)
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endfunction
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call ale#linter#Define('solidity', {
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\ 'name': 'solhint',
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\ 'output_stream': 'both',
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\ 'executable': function('ale#handlers#solhint#GetExecutable'),
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\ 'cwd': function('ale#handlers#solhint#GetCwd'),
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\ 'command': function('ale#handlers#solhint#GetCommand'),
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\ 'callback': 'ale#handlers#solhint#Handle',
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\ 'executable': function('ale_linters#solidity#solhint#GetExecutable'),
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\ 'cwd': function('ale_linters#solidity#solhint#GetCwd'),
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\ 'command': {b ->
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\ ale#node#Executable(b, ale_linters#solidity#solhint#GetExecutable(b))
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\ . ale#Pad(ale#Var(b, 'solidity_solhint_options'))
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\ . ' --formatter unix %s'
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\ },
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\ 'callback': 'ale_linters#solidity#solhint#Handle',
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\})
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